![]() ![]() With the color blindness option, you’ll get a visual preview showing a graphic. Camera shake intensity comes with a slider, and there are several color blindness options to choose from. Narrative combat gives Raz a buff to combat damage so that players can focus more on the story and action taking place without having to be overly strategic in their approach to fighting.įor the user interface, text language and localized navigation sign UI make a return as do larger subtitles and increased font legibility. ![]() There’s an invincibility toggle as well that makes you immune to damage, but still finds you reacting to damage or being respawned to your last position following you falling and “dying”. In this section, there is a Fall Damage toggle that will ensure you don’t take damage from falling. This Psychonauts 2 accessibility section has a few features found in the opening boot menu, but it starts with a gameplay sub-category. Lock-on is available as either a toggle or a hold, and a radial power menu mode comes with different options that adjust the input method used for displaying the psychic powers available. Levitation ball pulldown from glide allows Raz to use the ball -that’s usually used for moving fast- by jumping while gliding. Triple jumping to glide is a feature that allows you to press the jump input a third time to activate a balloon as opposed to having to press another input in addition to the double jumping. The camera can also be inverted and an assist mode for the camera will ensure the camera automatically rotate as Raz moves. You’re able to remap your gameplay inputs here, adjust the intensity of the vibration and camera sensitivities for both mouse and controller. This is the first section of the menu, and there are a good number of options here. You can enable subtitles and assign the larger setting for these, and there’s a brightness slider. There’s an option for increasing the font legibility by using a different font instead of a handwritten one. Starting off, you can change the text language for the game, with a Localized Navigation Sign UI toggle. #PSYCHONAUTS 2 QUEEPIE LOCATIONS FULL#There isn’t much here, but it’s enough to get you set up in case you decide to just jump in before going through the full settings menu. Boot Menuįrom the off, you’re greeting to an Assist Features area, which is essentially an accessibility area. While our review and Steve Saylor’s review go into detail on how clunky that rummaging is in play, we wanted to share all of the settings you can fiddle with for Psychonauts 2 accessibility so that you know what to expect when you jump in.ĭouble Fine already revealed the below information earlier this year for Global Accessibility Awareness Day, but now that we’ve had a chance to try them ourselves, we can offer more insight. Psychonauts 2 has players taking control of Raz as he rummages around inside people’s brains, messing them up, and trying to fix them. You’ll start hearing the music when you reach close.Contents Boot Menu Controls Assist Features Display and Graphics Audio Make your way on top of the cave by using the rocks on the left. Queepie is just dancing right there! Location 6įor this last location, you need to head back to the Cave of Sassyclops. Simply walk your way to the Lumberstack Diner and jump on top of its roof. Head back down to the ground to find Queepie for the 5th time. Queepie is just dancing on the treetop that overlooks the Funicular, climb on top to find him. Jump on top of the restrooms and use the ladder there to climb up to the trees. From the 3rd location, start heading towards the Falls, and then on the left-hand side, you’ll see the tree with a ladder. Location 4įor this location, you will have to travel a little further away from the campgrounds. ![]() You will see a sign that says Rebel Roundabout, climb the vines of the tree next to it and on the very top, you’ll spot Queepie dancing. This route however has a lot of parkour as Queepie is hiding in treetops. Just after Queepie runs away from the 2nd Location, turn to your left and you will see the pathway to get to the third location. You’ll have to go into the cave and reach the very end to spot Queepie dancing on the edge. This cave is also home to a Yeti called Sassyclops. You will see a cave right next to the Aquato campground. ![]()
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